Pages: [1] |
1. Improved Tactical Overlay - in Player Features and Ideas Discussion [original thread]
Edited by: Unit ADA on 02/06/2010 18:34:08 I personally don't like the spreadsheet overview we have to look at to determine the tracking, speed, and size of the target, so I've thought of an idea that is in my opinion, much better. Opening the...
- by Unit ADA - at 2010.06.02 18:33:00
|
2. Anti-logistics Module - in Player Features and Ideas Discussion [original thread]
Target Jammers is for everything in general. Nearly all the remote modules have a counter except for Remote Rep. Tracking Link - Tracking Disruptor Remote Sensor Booster- Remote Sensor Dampeners ECM - ECCM Energy Transfer and Cap Booster - No...
- by Unit ADA - at 2010.02.24 03:42:00
|
3. Anti-logistics Module - in Player Features and Ideas Discussion [original thread]
I am most likely going to get flamed for this, but I was thinking of a module that would render remote repping and boosting useless or diminished. Using this on a target would make it similar to how siege modules stops remote rep from working on ...
- by Unit ADA - at 2010.02.24 03:33:00
|
4. resist mods w/ scripts - in Player Features and Ideas Discussion [original thread]
YES. I like this idea. It's gonna be expensive for sure, but the convenience will sure be worth it. T3 is the future of Eve, ranging from, Ship and Modules to Drones and Ammo. Can we have T3 Prostitutes and exotic dancers as well? You know cu...
- by Unit ADA - at 2009.08.13 06:53:00
|
5. Salvage Drones - in Player Features and Ideas Discussion [original thread]
Originally by: Martineski i have hear rumors of the skill book being in game but the drones never released. however i do not believe salvage/tractor drones will be implemented since the introduction of Marauder Class Battleships. they have...
- by Unit ADA - at 2009.05.19 04:09:00
|
6. Second T2 Destroyer - in Player Features and Ideas Discussion [original thread]
Hmmm I was thinking about a destroyer than gives up mobility for durability and firepower. (Something like assault frigs) They would be called Corvettes. Corvettes Destroyer Skill: +10% turret range and +5% turret damage per level. Corvettes S...
- by Unit ADA - at 2009.04.01 05:19:00
|
7. SOYLENT GREEN IS PEOPLE - in Player Features and Ideas Discussion [original thread]
Edited by: Unit ADA on 05/03/2009 03:07:10 I was thinking of a rather humorous idea as I was traveling through space, I found a mound of corpses near a 0.3 sec stargate. I collected them all just for the lulz. I thought corpses could have mo...
- by Unit ADA - at 2009.03.05 03:01:00
|
8. Self-Destruct Explosion - in Player Features and Ideas Discussion [original thread]
Hmmm instantaneous. I think it should have 2 warning windows, just in case someone accidentally trips the self-destruct. If you want to make it more balanced, the ship can make an animation to indicate that its going to self-destruct if timed. D...
- by Unit ADA - at 2009.03.05 02:44:00
|
9. Airburst Munitions - in Player Features and Ideas Discussion [original thread]
Alright, if its unfair, then why not just have it as a defense against missiles, the defenders are pretty crap and it seems unfair that only ships with launcher points can defend against missiles. It can be used like a point-defense system to sho...
- by Unit ADA - at 2009.03.05 02:32:00
|
10. Self-Destruct Explosion - in Player Features and Ideas Discussion [original thread]
I was thinking about Self-destruct and how it can be changed. I was thinking about turning your ship into a bomb when there is no hope of surviving and going out with a bang. The explosion from your ship self-destructing will depend on the type ...
- by Unit ADA - at 2009.03.04 20:24:00
|
11. Airburst Munitions - in Player Features and Ideas Discussion [original thread]
Originally by: Alex Skyhunter so you want a better smartbomb without needing to sacrifice a high slot to equip a traditional one? Please give more details on how a laser boat will use this technology (or it will be a minmatar-only weapo...
- by Unit ADA - at 2009.03.04 20:11:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |